1: Hero in trouble.
The hero is in immediate danger and no sign of escape.
This is about creating dynamic and beautiful imagery. .
3: Hero in victory.
Hero is like a god, larger than life. Maybe over a fallen foe.
This is all about getting the viewer to ask what or who is this?
This is about taking elements tied to a central figure and lead the eye around.
6: Moment in time.
This is like a freeze frame of a key element, usually to focus on the dramatic.
7: The reveal.
A key element is revealed to the reader. Should be used rarely.
8: The horror.
Revealing to the viewer a scene so disturbing/scary that they must look deeper.
9: The gimmick
Gatefolds, cut outs, foils, messing with cover elements, etc. Breaks from tradition.
10: Fanboy (or girls) dream.
A face off between icons, the hero FINALLY gets the girl or the bad guy. The dream lives.
11: The Steranko,
A cover with strong striking design elements that make it elevated art.
12: The map.
A cover with hidden clues that reveal a secret inside if the viewer can understand it.
13: The foreshadow
A nod to a major event inside the cover. Who will join? Who will die?
14: The epic
Scale is played with here to make a threat, place, or event larger than life over the hero.
15: This is war.
When in doubt an all out battle will grab someone's eyes!
A cover predominantly white or black with a minimum of detail.
17: Monochromatic.A cover using one single color. Used to drive a mood, or sometimes allowing a single different color to draw attention to it.