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And if you would like to order some of my art there, they are offering free shipping through Sunday!
    I would like to address something I have been seeing as of late here and on other sites. Artists who are asking if someone would commission them if they were to offer commissions and if so, how much should they charge or how much are they willing to pay?

    I say this with a real heart to all artists, but that is a foolish line of questions.

    Really. I have been there. I even did those myself. But look at it from the side of a potential buyer.

1: Would you even commission me?
    Can you imagine if a doctor were to say that? If I were to open an office would you even come to me? That makes the doctor feel like a failure. Like he has so little faith in his ability to do his job he is afraid to do it. So he has to ask a thousand people IF he were to open an office would ANYONE come? Would you? Or would you want a doctor who just opens it and does his job and believes in his ability to treat you?
    Same with an artist. You sound like you have no faith in your ability. If you do not believe in it, how can anyone else?
    If you want to offer commissions, offer them. Do not ask if you should, announce you have.

2: How much would you pay?
    This is an awful question. Let's imagine for a moment you go to a car dealer. The salesman comes out and says they have a brand new Aston Martin, a car that is like $200,000 or more. But the salesman is new and is not sure what the car is worth and asks you what you think is a fair price?
    Would you REALLY say, "This is a $200,000 car, plus markups." Would you say that to ensure the salesman made his commission and could pay for his debts and fees? Or would you see a chance to get an amazing car for dirt cheap? "Well, this car is a dull color, and look, not a lot of flash. So...maybe it's worth $2.000. But I could pay you $1,200 if you could add a few things."
    While a few may be truthful, most would use this chance to get something as close to free as possible. There would even be a few who would tell this salesman that the car is not really worth anything, but he still wanted it, so he should get it free and he would tell his friends to come here for more cars. 
    Do you see how foolish it is to ask? You will only be told to do it free or very cheap, because human nature makes us try to get the most we can for the least amount.

    Something I learned early when I published my own comics, NO ONE will tell you that you matter. YOU have to tell them you matter. Same with commissions. No one will tell you when your art has worth. You have to tell them it has worth. What in your art has worth?

1: Your time.
    It takes you a few hours or a few days or weeks. All that time working on the art is time away from friends, loved ones, hobbies, entertainment, practice, even sleep. Does the loss of all that have no value?

2: Your material.
    I assume you use something to create art. Paper, pencils, lens, inks, paint, canvas, markers, computer, tablet, stylus, software etc. You had to pay for that material, right? That had worth when you bought it, should it not have value to the one buying your work on it?

3: Your skill.
    If you are up to the level someone wants your art, then you probably have spent thousands of hours on your art getting here. Like a surgeon, the more he does the better he is, the more specialized he is, the more he can charge because his SKILL puts him in demand.

4: Your community.
    Look out for your fellow artist. If you come out and offer dirt cheap art, you are undercutting all other artists. Cheap commissioners will see an artist charging $200 for a commission and you, who think you have no worth, charge $5. You make the artist trying to make a living look greedy. The commissioner comes back to the first artist and says, "I can get the same thing here for $5!" Do you think he will buy yours? Not always. He will use it to try to talk the first artist's prices down. If that fails, then maybe he will come back to you. But he will offer less than $5. It is better to work free than cheap. But free is a waste for you, unless you are doing free art for a dear friend, family, or for a charity.

    So, what should you do? Look at your art and be honest, how good is it? There are 3 levels.

1: Beginner. You have a decent grasp on basic art. But you have more to learn. Then you should charge no less than $20 for a full color single character with a basic background.

2: Mid level. You have a solid grasp on art. But you are not quite to the 'pro' level yet. Then you should charge no less than $40 for a full color single character with a basic background.

3: Advanced. You have a strong grasp on art. But you have not gone pro. Then you should charge no less than $60 for a full color single character with a basic background.

    That is just a very basic note. You are the one who sets your price. If you think your art is worth more or less, you can slide it. And if you are a pro artist, you should charge more, because now your name and place adds value. 

    If you HONESTLY cannot justify charging that much for your art then maybe you are not ready yet. Commissions are not to be done lightly. This is a business. If you want to do them, treat it as such. For your benefit and the art community. 

    So if you are ready for this what should you do?

1: Create a price list. This is your prices, cover as much as you can, but do not make it too complex. Keep it clear and simple. If the buyer has to do mental gymnastics to get a price on their request they will walk away.

2: Announce everywhere you can that you are doing it. Keep it simple. Say it in a proud way, with confidence and pride.

3: Be ready to wait. Really. When you begin to offer commissions there will not be a crowd of buyers running up to you, waving money. There will be stretches of time where no one wants a commission. Why? Because of the people doing them free or dirt cheap. (See?) And sometimes people do not have the money. So wait. What can you do to speed it up? Offer a sale from time to time. Limit the number of slots. And promote it.

4: Promote! Go to clubs, groups, etc and announce you are going commissions. People LOVE their Original Characters drawn. Let them know you are doing just that.

5: Get out. Set up at the local mall or shopping center (after you get approval) and do sketches. Go to a theater where they are showing a comic book, sci-fi, horror, any cult follow level movie and do sketches to people who just saw the film. 

    So there we go. Sorry this became more long winded than I planned. But I want all artists to succeed. And only by standing together and making sure we are getting what we deserve, can we do that. So go forth and do art!

Dwayne

UPDATE: If you do use points for your commissions, please use this to see what those points are really worth.

Hey artist.


Yeah, you. I have a question. Do you want to be a professional artist? Really? Are you sure?



OK, I will share what I have learned as I worm my way into the professional artist world.


1: Get good. Pretty obvious right? But it is important. And to be good you have to be bad. For a long time. And that is true for all of us. Even your favorite artist had a period he/she sucked. So don't rush it. Just do art. Draw, paint, sculpt, whatever drives you. The more you do it the faster you clear the bad out. So create.


2: Get out there. Seriously. No one is going to show up on your doorstep and beg you to work on their project. (well, it's doubtful anyone will) Get online. Have a deviant art page. A Facebook page. An online portfolio. Get on other art forums. Really, networking is how you get the foot in the door. A lot of times it's who you know, not what you know.


3: And by network, I don't just mean shove your art in the face of people. Comment on their posts, fav things, if you have anything in common, talk about it. Facebook, Deviant art, Tumblr, Twiter, any social site artists use, go there and watch them.


4: Find people who are doing what you want to do and connect. Follow their work. Look for their process. Listen to anything they share. And then show them your work. And ALWAYS leave them an out. Some artists simply don't look at others work, or they may be on deadline, or having some personal issues. DON'T ASK THEN. But if they seem free, ask. But still leave an out. Sometimes they just won't and if you allow them a graceful refusal they may be willing to still keep a friendship. ALWAYS be respectful. OK, why are they are special? They have made it. They know the road. They know what you need to do to be where they are. They can point out things that you or your teachers may not see or know. They are keys to the kingdom.


5: NEVER excuse your work. Oh please please PLEASE do not try to excuse your work. If the pro says something is wrong, ACCEPT THE COMMENT. Now, you do not always HAVE to agree. They may be wrong. But accept it. Then really look at your art when you are not emotional, and ask, is this valid? If it is, apply it. If not, go on.


6: Be daring. Take risks. Show important people your work. If you are drawing a celebrity, show them! If you do fan art of a cartoon, show the creator. They may not care, may not reply, may not even like it, but show. Get used to your art being seen by important people.


7: OK, you have worked, networked, practiced, gotten reviews, practiced, gotten critiques, shown your work, and practiced. Now what? Take the shot. If other people who know the business say you are good enough, take the shot. But maybe you don't feel like you are there. Do it anyway. Really. Artists almost never 'feel' like they are there. But that doesn't really matter. It matters if the CLIENT thinks you are. Who knows, you may be exactly what they want.


8: OK, so you took the shot and you didn't get it. Welcome to the real world. Now what? Do it all again. Work, network, get reviews and critiques, put yourself out there. Practice. Make new samples and do it again. And who knows? Maybe someone you are friends with may see your hard work and suggest you for something. Maybe the client will see your hard work and determination, and offer you a shot.


9: OK you made it! Now keep doing it. Making it is JUST getting into the building. If the lobby is all you want, congrats. But if you want the penthouse, keep doing it. Always learn, network, show, practice, make friends. And soon new offers will come in.


10: And last, remember this IS a business. It's an awesome business, but a business all the same. Treat it with respect. Be on time, a good person, keep your word, always try to be a solution and not a problem. And do your best every time.


So that is a few of the things I have learned and done on my way. And am still doing it and always will. So go forth, create, learn, practice, and find your way.


Dwayne

I have been giving a lot of thought into what makes a great cover (or even a pin-up) as of late. I find myself falling into a bit of a rut when I draw these. I have my sort of 'set', images and concepts I feel are my bread and butter. Which is fine, to a point. But to become better I know I need to move out of that and really look into what makes an image great.

So I am setting off to look into this and see what I can find that makes a cover great. And I figure, why not share this with you?

So my first thought was, 'What are the most common types of images used that invoke a response? An image itself has no real emotional punch. No matter how beautiful and technically perfect it is, if it says nothing, it gives the viewer noting. All art is about telling a story. Now every image is different and there is no one 'right' thing. But I have found 17 types of covers used in comics. There are more but they tend to be story specific. But these 15 are good all around starting points.

1: Hero in trouble.

The hero is in immediate danger and no sign of escape.


2: Pin-Up.

    This is about creating dynamic and beautiful imagery. .


3: Hero in victory.

Hero is like a god, larger than life. Maybe over a fallen foe.


4: Mystery.

This is all about getting the viewer to ask what or who is this?


5: Montage.

This is about taking elements tied to a central figure and lead the eye around.


6: Moment in time.

This is like a freeze frame of a key element, usually to focus on the dramatic.


7: The reveal.

A key element is revealed to the reader. Should be used rarely.


8: The horror.

Revealing to the viewer a scene so disturbing/scary that they must look deeper.


9: The gimmick

Gatefolds, cut outs, foils, messing with cover elements, etc. Breaks from tradition.


10: Fanboy (or girls) dream.

A face off between icons, the hero FINALLY gets the girl or the bad guy. The dream lives.


11: The Steranko,

A cover with strong striking design elements that make it elevated art.


12: The map.

A cover with hidden clues that reveal a secret inside if the viewer can understand it.


13: The foreshadow

A nod to a major event inside the cover. Who will join? Who will die?


14: The epic

Scale is played with here to make a threat, place, or event larger than life over the hero.


15: This is war.

When in doubt an all out battle will grab someone's eyes!


16: Stark.

A cover predominantly white or black with a minimum of detail.


17: Monochromatic.

A cover using one single color. Used to drive a mood, or sometimes allowing a single different color to draw attention to it.

All of these act as good launch pads for telling a story with your image. Which one you use would depend on what the editor, art director, and the story calls for. Like if there is a monstrous reveal you would not want to use the reveal cover. It kills the punch of the story. Really try to find the heart of the issue and then see which of these could sell that point.

Ok that is my first look into this. I will be looking deeper and sharing. So good luck and go make art!
Dwayne
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
[link]

Well it seems the UK has just passed a law that allows them to take ownership of 'orphaned images', for them to sell.

So basically they can say that your art has no real owner so they can take it and sell it. Sure, they will do research to see if its owned. But how? See if you have a copyright? A trademark? No? Is your name clearly on it? It is? Can it be removed? Does another person 'claim' they created your art? Yes? Well then there is NO clear owner.

This is legalized robbery. But it's the 'government' so they can do it. Right? Well they have. Now how are they going to use this power? No idea yet. But they WILL use it or they would not pass such a law.

So what can we do? Well, you have 3 options. 
1: Stop posting art online. Really. If its not out in the wild they cannot take it. But that would suck for an artist. Right?

2: File for a copyright. If you have an image you think is REALLY worth defending, then register it. Yeah its a pain and it costs money, but then it is legally yours and you can sue if anyone violates it.

3: If you cannot afford to register ALL your art, and odds are you cannot, then you can share low resolution, small, watermarked images. Yeah, this sucks too. But that way your work is not to a level that is worth stealing, because its too small to use and there is a clear and 'signature' that cannot be removed easily. And if you DO watermark, cover the image. I know, that sucks, but if its in the corner they can just cover or crop it off. Make sure it is on a major portion of the image.

All the stuff you already have is out there. So there is a chance it could be taken. So make sure your art comments say you own the image. You AUTO have a copyright. So put the © symbol on any work you post. So add it to your art comments so you have a fighting chance.

As for me? Idk, I am planning to watermark, and I already do the ©, but I may just stop posting art. It seems to be a slippery slope. If they can just say its ours, they will find ways around it. Artists are SO abused in the world, yet the value of art is high enough they want to TAKE it, yet deny paying us for the work. Maybe we should stop sharing unless there is money exchanged. I don't want to go that route, but we need to protect our work. So, I am just not sure.

Dwayne
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
My friend and a great inker is looking for work. I have personally worked with him under the Hard Way Studios imprint (a studio Chris and I ran for a few years) and I can say he is fast and takes edits better than most i have worked with. So if you need an inker he is the guy.


Looking for some work again y'allHowdy, my name is Gary Mitchell. I'm an inker looking for work. I've worked for a number of small press companies, listed below, and I fully understand the importance of the "deadline". I love inking and have been doing it now for over 8 years. I ink digitally in a combination of Adobe Illustrator and Manga Studio. In my 8 years of inking I've worked over a lot of varying styles of pencils, some loose some tight, some heavily detailed some lightly detailed. If you check out my Deviant Art gallery, link below, you'll see that I can work well with a pen or a brush. I'm also willing to work for cheaper than you would normally pay your inkers until I prove myself to the company. I'm willing to work as a fill-in on pages if another inker is behind on a deadline, basically I'm willing to do whatever it takes to get hired, short of working for free. I have four kids and just can't afford to work for back-end pay. If you don't currently have any work I would appreciate it if you kept me in min
(His journal)
Howdy, my name is Gary Mitchell. I'm an inker looking for work. I've worked for a number of small press companies, listed below, and I fully understand the importance of the "deadline". I love inking and have been doing it now for over 8 years. I ink digitally in a combination of Adobe Illustrator and Manga Studio. In my 8 years of inking I've worked over a lot of varying styles of pencils, some loose some tight, some heavily detailed some lightly detailed. If you check out my Deviant Art gallery, link below, you'll see that I can work well with a pen or a brush. I'm also willing to work for cheaper than you would normally pay your inkers until I prove myself to the company. I'm willing to work as a fill-in on pages if another inker is behind on a deadline, basically I'm willing to do whatever it takes to get hired, short of working for free. I have four kids and just can't afford to work for back-end pay. If you don't currently have any work I would appreciate it if you kept me in mind for future projects.


Hard Way Studios: Morbid Myths: 1-4
                            Captor of Torments: 1-2
                            Genotype Prime: 1
                            Weird Detective: 1
Blue Water:           10th Muse: Cover work
                            Camelot: Cover work
                            Elementals: Cover work
                            Gears: Cover work
                            Isis: 9,11,12 and a one shot
                            Jason and the Argonouts: 1
                            Judo Girls: 1-3
                            Muse: 1
Devil's Due:           G. I. Joe One Shots: Christmas - Inks
                                                           Cornered - Inks
                                                           Sales Pitch - Inks
                                                           Loose Ends - Pencils
                                                           Slaves of War - Pencils
                                                           The Big Plot - Pencils
Ape Entertainment:   R.P.M.: 1-3

NPC:                        Black Jacks: 0 and cover work

Freestyle Komics:     Hot Shot: 5-7
                                6 Deep: 1
Red Hand Studio:      Totem GN

Planet Random Comics: Discipline
                                     Urban Myth: The Gifting GN
                                     Hope GN
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
To all who were following Ray Anthony Height here, on twitter, and/or deviant art may have noticed he has sort of vanished.

Well I spoke to him and let him know that many were wondering and even worried where he went. So he posted a note on his tumblr (the only social media he is using) that tells us why he has left and assures us all is well.

If you would like to read it (and I would suggest following his tumblr is you have a tumblr) and see he is fine you can check it out here.
[link]

Thanks all and I know he appreciates all the concern.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
I enjoy comics, I really do. I enjoy my work but I wonder... is this REALLY what I want for the rest of my life?

Now working on Crossed is GREAT. I love the scripts and the pages are fun do do. Avatar is a GREAT company, but I wonder if comics is all I want.

I have been writing some and I really feel like I enjoy it, really enjoy it. I know I have a long way to go to really be to the point I can do it for a living, but I wonder if I should pursue it?

If it were up to me I would LOVE to write movies, especially horror. I love to create worlds. I love to express my own stories. And I think I would have fun doing that. But I have to imagine it is near impossible to get a script optioned, especially without an agent or contacts. I could try to write a novel, I have one I have been working on. Maybe I could try to write my own comics, but I am not sure my passion burns that bright for that. I have done my own comics before and nothing came of it. While there are things like Kickstarter now that could help, I do not really know many people who have any real money they could or would donate. I could try to write for established comics but that is as hard to get into without some cred.

Maybe I could look into concept art or character design. I would love to try that. Maybe do that as a day job while I write. But with SO many graphic companies shutting down and so many talented artists losing their work, they should be in the front of the line for the available work.

I mean I could STAY in comics and write in my spare time as I do now, but what should I focus on? Follow my heart and try screenplay writing or do something a bit safer like novels? (And yes I know novels are as hard as movies but there are more avenues to get your foot in the door.)

Too bad I do not know more people. Like in cartoons (my first love) to do character designs, or a movie person who could really get behind my scripts, or a publisher who would support my novel. But that is life. Most do not have such connections. And I know if i want it bad enough there are ways. But I wonder if I should.

Sorry to ramble, but I needed to get this out of my head and see it in words. And who knows, one of you may have some sound advice.

Anyway, if you bothered to read this far, thanks.
Dwayne.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
I am going to write some of my PERSONAL viewpoints out in a blog. These will be coming from a religious (I am a Christian.) and a political (I align to NO political party because both are corrupt) and my views of America (I am American.)

So feel free to read them. If you do not want to hear my religious or political views you do not need to read them. And if you do an chose to be rude, that is fine. But do not expect a reply.

So if you want to read it, [link]

It discusses the role of a Christian in the face of the current political picture. And no it is not to complain about it and hate spam people.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
Ok, with Suicide Note written and being shopped around to movie studios I need to start working on a new script. (If you want to read Suicide Note please go here [link] and click the blue download link)

And I would love your help deciding what to try now. I have a few ideas and I am going to ask what type of horror should I write next?

1: SLASHER
2: TRAPPED WITH A GHOST
3: HORROR BASED ON A REAL PLACE
4: INFESTATION HORROR
5: POSSESSION/DEMONIC
6: PROPHETIC HORROR
7: POLITICAL HORROR
8: SERIAL KILLER
9: CLASSIC MONSTER RE-IMAGINED
10: OTHER (Comment)

Please feel free commenting on any of these or vote on the poll!
Thanks
Dwayne
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
I am sure you are asking that question. My art seems to have dried up and I am barely posting anything.

But the answer is yes! Quite a bit actually. I am a third of the way through issue 3 of Crossed. I am currently working on 2 commissions. I am working with a friend as a concept artist/character designer for his upcoming Kickstarter for a cartoon pilot episode. Not to mention sometimes drawing with Audra as we do the challenges with Face Off, because, well its an awesome show! Now all of these are under Non-disclosure, private, or personal things that I cannot or chose not to share. But believe me i am still doing art. Once I CAN share stuff you know I will.

But beyond that I have also been working on writing scripts. I have found I REALLY enjoy writing and I have been thinking of giving it a shot. I would LOVE to see one of my scripts as a movie or TV show. I have Suicide Note written as a psychological horror/thriller movie and Audra and I are polishing it up to pitch soon. I am also working on a test script based on The Cleveland Show that I will be sending to people associated with that show and also using it as a writing sample. I have a few other horror movies I am planning to try as well as a test idea for Family Guy and maybe a few other shows. Maybe even something along the American Horror Story route. And I am also working on an idea for a TV Pilot but that is a LONG way off.

So despite what it looks like on my DA page I am actually quite busy. But I wonder, should I make an additional DA for my scripts? Or maybe find another site to host them? Would anyone really even read them? A typical spec movie script is like 80-120 pages long. (Suicide Note is 100 pages as it stands now) While TV scripts for a 30 minute show is around 20-50 pages.

But that is a bit of an update as to what I am doing. Thanks everyone for staying around!
Love you guys.
Dwayne
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
"This is not a new world: It is simply an extension of what began in the old one. It has patterned itself after every dictator who has ever planted the ripping imprint of a boot on the pages of history since the beginning of time. It has refinements, technological advances, and a more sophisticated approach to the destruction of human freedom. But like every one of the super states that preceded it, it has one iron rule: Logic is an enemy, and truth is a menace."
Rod Serling, The Obsolete Man.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
Artist questions.

When did you get into art?
I have been drawing since I was 3.

What art-related sites have you ever signed up for?
I have been on several but I never stay on any beyond DA.

What defines your artistic style?
Uh... I guess comics/pop culture.

Do you practice other styles/have you tried other styles in the past?
I have tried. I got started in cartoons and still dabble in it. And also doing some painted work.

What levels of artistic education have you had?
Self-taught.

What is your favorite piece that you have done?
None. Never a fan of my art, at least for no more than a moment.

What is your least favorite piece that you have done?
Pretty much all of it.

What do you like most about your art?
I guess my creativity. And my design sense.

What do you like least about your art?
I suck at painting.

Have you ever considered taking commissions?
I DO take them!

Are you looking to pursue a career in art?
I already am. I work in comics.

What do you like drawing the most?
Characters/people.

What do you like drawing the least?
Mech/vehicles.

Do you draw more fanart or original art? If fanart, what fandom do you draw the most of?
Well I guess it would be fan stuff because I am drawing comic stuff but I don't really see it as fan art. But I do enjoy doing my own stuff. And I guess the fandom is comics.

What would you absolutely refuse to draw?
Blasphemous stuff.

What is your purpose for drawing?
Work.

What medium/program do you use the most in your art?
I draw in Manga Studio and paint and color in Photoshop.

How would you rank your art? (poor, mediocre, good, etc.)
I  guess in comics good. Painting is below average.

Do you believe there is such thing as "bad art?"
Am much as I hate to say it, yes. Style is not an excuse for not understanding the foundational stuff. While you may have an amazing concept if you cannot represent it, it is just a thought.

List at least one of your "artspirations."
Adam Hughes.

What do you think you could stand to improve on?
Enjoyment of the process. Art is work so I just sort of plow through it. I miss having fun in the creation.

Do you have a shameful art past? (recolour sprite comics, tracing art, etc.)
When I first started learning how to draw comics I was a (BAD) Jim Lee clone artist, as most were in the 90's. But I quickly learned that was bad path. Because if they WANT Jim Lee they get him, not a bad clone.


Any questions you would like to see me address?
And feel free to answer as well!
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
Asked Audra to marry me, and she said yes! She is amazing and I am beyond thankful for her and honored to have her share my life and heart. SO happy!
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
Plotting an outline and wow...it took me to some dark places. Both as a writer dealing with some dark scenes. But also personally because I am dealing with some things that take me to places in my mind with my depression and my past feeling of suicide. I just hope that the honesty that comes from me really going through the thoughts expressed by the lead makes the story feel real.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
Wondering if anyone would ever read a comic (most likely a graphic novel) I do all of? If I write, draw, ink, color, and letter myself, would you read it? Heck would you BUY it? Would you donate money to kickstarter to help fund it?
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
I wonder if I can ever REALLY be an artist or am I, and will always be, a hack.
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola
:iconninjakato: did this and I took it and tweaked it. Feel free to answer.
Thanks!
Dwayne

1. What do you think makes an artist 'great' or worthy of being called 'talented' - 'great' - 'skilled'?

2. If you could choose a few artists that you believe are all of the above, who would they be?

3. How important is artwork to you personally?

4. Do you think people respect you and your talent(s)?

5. Do you think I am a good artist?

6. What areas of my work are the most prolific and what areas are the least noticeable?

7. What do you think I need to work on?

8. If you could learn one thing related to your art, what would it be?

9. What would you love to do with your art? Sale it? Get work? Where?

10. Do you think art is a good and worthwhile career?
  • Mood: Zest
  • Listening to: Disturbed
  • Reading: Comics
  • Watching: Walking Dead
  • Playing: Grand Thieft Auto
  • Eating: Hot Pockets
  • Drinking: Cola

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